By Mark A. Long
From poodle skirts, scorching pants, and Lava lamps to Pogs, Pokemon, and teen Mutant Ninja Turtles, undesirable Fads takes a clean and humorous examine the video games, gags, dances, and types of the day before today. This enjoyable and sentimental publication finds many short-lived renowned tendencies from the prior a hundred years, overlaying model (go-go boots and Farrah Fawcett hairdos), collectibles (Rubik's dice and puppy rocks), actions (3D video clips and drive-in theaters), and occasions (telephone sales space stuffing and goldfish swallowing). No age workforce is spared those embarrassing reminders of the exciting, strange, and simply simple foolish fads of prior a long time.
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Extra resources for Bad Fads
All tiie while, Hodgson fed his market, developing new variations on the basic product. Silly Putty fans could add fluorescent-colored versions and a glow-in-thedark version to their collections. Over fifty years later, consumer fascinationn with the product continues. Silly Putty just keepss bouncing off store shelves—more than two million unitss sell in the United States each year. eg Smurfs Belgian illustrator Pierre Culliford, better known as Peyo, dreamed up a legend, circa 1958. Blue elflike creatures, dwelling happily in the forest-creatures with names like Jokey Smurf, Greedy, and Brainyhad adventures, sought advice from the wise Papa Smurf, and found themselves captivated by the perky Smurfette, the only female in the clan.
For the time being, at least, consumers were Smurfed out. , the most popular doll of all time is—you guessed it—Barbie, And, over the last forty years, more than one hundred million Barbie dolls have been sold around the world. Barbie has a fan club, and she receives thousands and thousands of letters. She has been the subject of numerous fashion columns. She has also helped to make Mattel the biggest toy company in the world. Not bad for a shapely piece of plastic. The Barbie doll was created by Ruth and Elliot Handler, owners of Mattel, a small Los Angeles company.
The medium would relay messages by moving a small, rectangular piece of wood raised on pegs around the board, spelling out simple communkations and responding to questions that required yes-or-no or numerical answers. The presumption was that the spirit was guiding the medium's hand. This device was called a Ouija. Kennard explained that the term was an Egyptian expression for good luck, and he insisted that he'd been given the name by the board itself. In 1892. William Fuld (Kennard's former supervisor) and his brother Isaac took ownership of the Ouija board and formed the Ouija Novelty Company.